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AI Insights · Timothy · July 2021

Top 5 Dance Games Apps Performance in Belgium Q2 2021

Explore the performance of the top 5 dance games apps in Belgium during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Dance Games Apps Performance in Belgium Q2 2021

In Q2 2021, Belgium saw notable activity in the dance games category on the unified platform, encompassing both iOS and Android data. Below, we delve into the performance metrics of the top 5 dance game apps.

Cheerleader Run 3D, developed by Supersonic Studios LTD, showed a fluctuating trend in weekly downloads. The app started with 4K downloads in the week of May 24, peaking at 8.3K by May 31, before gradually declining to 1.5K by the end of June. Active users mirrored this trend, starting at 2.8K, reaching a high of 9.3K in early June, and then decreasing to around 2K by the end of the quarter.

Just Dance Now by Ubisoft Entertainment experienced a gradual decline in weekly revenue, starting at approximately $968 in late March, dipping to $226 by the end of May, and recovering slightly to $527 by the end of June. Downloads also saw a downward trend from 3.3K in early April to around 600 at the end of June. Active users followed a similar pattern, starting at 4.2K and dropping to around 1.6K by the end of June.

Pole Dance! from Rollic Games showed a significant spike in downloads in late April with 2K, but this number decreased to around 200 by the end of June. Active users also peaked at 3.2K in mid-May before settling down to approximately 730 by the end of the quarter.

Dance Clash: Ballet vs Hip Hop, published by Coco Play By TabTale, maintained a steady weekly revenue, averaging around $20. Downloads remained relatively stable, fluctuating between 300 and 600 throughout the quarter. The app's active users followed a similar pattern, maintaining a range of 700 to 1.1K.

My Town: Dance School Fun Game by My Town Games Ltd showed a modest performance in downloads, peaking at 690 in early May and then stabilizing around 270 by the end of June. Active users saw a peak of 405 in early May, with numbers gradually decreasing to around 190 by the end of the quarter.

These insights, sourced from Sensor Tower, provide a snapshot of the dance games app market in Belgium for Q2 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021